I find it strange how the plot changed, like how Ganondorf didn’t appear in either game. That’s one of the things that would be cool if it made it into the final version. Upon reading the full article, I thought it would be awesome if you could see Giant Cuccoos outdoors. They also have a video show casing some early footage of the game.
There is some very interesting pieces in this article, so be sure to check out the full version over at GlitterBerri, as this is just a fraction of the original post. In the final game, she just used to obtain more items, as seen in this video. In addition, it mentions how Maple was originally a friend like Ricky was. Ganondorf never appears in either title, and Ganon only appears as the final boss and Zelda is only kidnapped by Twinrova when players link OoS and OoA. The whole plot description differs from the final games. The graphics of the castle, the strip of green space separating the castle and the forest, the bridge, the details of the background, and the placement of Link differ from the final intro screen. In this one, the art is more detailed and less flat, and Link has a different expression on his face.
The portrait of Link and Din differs from the final game. The following screenshots are taken from the Nintendo Spaceworld 2000 press disk. The most similar room to this area in the final game appears to be this one from Level 3 Unlike the games before it, Super Mario Land did not. Protip: playr is roms in a different package, and if your emulator is crashing youre. In addition, there are no blue Ropes in the Oracle series, only green. Super Mario Land is the first Mario adventure game released for the Game Boy handheld console (GB). I think the only Gameboy game I played more than this was Pokemon. The most obvious difference is the slingshot graphic, which is normally blue. Nevertheless, as mockups frequently act as models for how the creators planned to lay things out, their differences with the final games have been dutifully noted.
Many of these magazine shots are likely mockup images created by the developers to give the media an idea of what the games would look like rather than actual screenshots.